/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef _REALMLIST_H
#define _REALMLIST_H

#include <ace/Singleton.h>
#include <ace/Null_Mutex.h>
#include "Common.h"

// Storage object for a realm
struct Realm
{
    std::string address;
    std::string name;
    uint8 icon;
    uint8 color;
    uint8 timezone;
    uint32 m_ID;
    AccountTypes allowedSecurityLevel;
    float populationLevel;
    uint32 gamebuild;
};

/// Storage object for the list of realms on the server
class RealmList
{
public:
    typedef std::map<std::string, Realm> RealmMap;

    RealmList();
    ~RealmList()
    {
    }

    void Initialize(uint32 updateInterval);

    void UpdateIfNeed();

    void AddRealm(Realm NewRealm)
    {
        m_realms[NewRealm.name] = NewRealm;
    }

    RealmMap::const_iterator begin() const
    {
        return m_realms.begin();
    }
    RealmMap::const_iterator end() const
    {
        return m_realms.end();
    }
    uint32 size() const
    {
        return m_realms.size();
    }

private:
    void UpdateRealms(bool init = false);
    void UpdateRealm(uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build);

    RealmMap m_realms;          ///< Internal map of realms
    uint32 m_UpdateInterval;
    time_t m_NextUpdateTime;
};

#define sRealmList ACE_Singleton<RealmList, ACE_Null_Mutex>::instance()

#endif
